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Online record on 3 Oct - 00:19
    0 members,
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    706 total

Members: 6622
Newest member: thomasisma
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RedNeckRookie on 11 May - 19:43
holy sh*t what a trip down the memory lane this is. used to play ET daily back in 2006-2008
-|FG|-IoNiDe on 9 Nov - 22:09
There is no spoon without a woman!
Hadmaster on 11 Oct - 09:50
Please post e new link for the FG discord. Thx
marcin on 16 Jun - 16:54
Wassup, FG#3 still down? Dammit.
BlackMen on 12 Jun - 23:10
Great post I would like to thank you for the efforts you have made in writing this interesting and knowledgeable article. <a href="http://my-oohlala.com/">manchester escorts</a>
Self_Revolution on 21 Apr - 13:28
Looks like people always find their way back here
H4rl3 on 5 Apr - 11:16
sup Kanu :) Theres a discord-channel where you can find FGs.


Cheeers, Harle
Kanu on 4 Apr - 19:16
on nostalgy trip i checked if fg is still alive.
and somehow i remembered my login aswel
GunneR on 13 Jan - 12:24
Guys, are you still alive? Are there any servers in ET where could we play together?
Lubie_Dzem on 7 Apr - 22:26
WHAAAZZZZAAAAAAA!!!!Kaka https://discord.gg/zMgCK5 !


Latest news

[FlAme-GuArds] #1 running NoQuarter 1.2.9

View the latest post Posted by: Timothy » Thu Jul 22, 2010 1:04 pm

Since July 20th the [url={e_PLUGIN}lgsl/?s=1][FlAme-GuArds] #1[/url] server is running the latest NoQuarter version, 1.2.9. Read the changelog and more about this mod [url={e_BASE}news.php?extend.4]here[/url].

Forum: News  •  Views: 4641  •  Comments: 0  •  Write comments

-|FG|- vs Regulars

View the latest post Posted by: blokkie » Tue Jul 13, 2010 5:30 pm

-|FG|- vs Regulars REMATCH!
We are proudly presenting you again: re-match between Flame-Guards members and Flame-Guards regulars!

Why should you participate? For glory, for honour! Or just to kick few asses with mates ;)
Or simple reason: Revenge!

In first match, FG won 2:0: archive here

Time to re-organise this thingy.

Few rules:
  • Each team has to choose 1 map. Maps were chosen in previous poll, I'll post them under rules.
  • If there will be tie, 3th map we'll choice together. (Or I will by myself XD)
  • Everybody can participate, whatever your skill or level is.
  • As you could notice, we're going to play on our brand new FG1 server.
  • If there'll be problems with number of players in each time, we'll just shuffle a bit, but it won't be the same ;/
  • For max. your fun, you can join FG1 Teamspeak while playing!

UPDATE: Be there on [FlAme-GuArds] #1 at Sunday 18 July, 2010. Time is 7:00 PM GMT +1/CET.

Read more about it on [url={e_BASE}forum/viewtopic.php?f=9&t=99]this forum-topic[/url]

Forum: News  •  Views: 18084  •  Comments: 0  •  Write comments

NQ 1.2.9 released

View the latest post Posted by: Timothy » Wed Jun 30, 2010 9:01 am

NoQuarter has released a new version: NQ 1.2.9.

  • Bug fixes
    • Vanilla bug fix for tank gun not cooling off if player leaves tank
    • Vanilla bug fix for the riflenade glitch (repeating attach/detach of nade)
    • Vanilla bug fix for bloodspurts & smokepuffs when hitting a player
    • Vanilla bug fix for clients in intermission. No permanent requests are sent anymore
    • Vanilla bug fix for wrong setstate called and no entity found
    • Old NQ bug fix for spectators seeing footkicking players when switching players
    • Fixed a very old bug concerning movements (you get a much nicer lagometer too) - see g_antiwarp
    • Fixed a potential crash reason - now running stable
    • Fix for vibrating vehicles blocked by corpses, dead/playdead/proned players
    • Muting reworked - also fixed a shrubbot issue
    • Fix for forced cvars
    • Fix for Venom players keeping all picked up weapons
    • Fixed players use nextspawn if lack of spawnplaces
    • Spectator view correction when observing mg42/browning/BAR players
    • War-mode riflenades: players using riflenades no longer keep unmounting the nade after a shot
    • Fixed !launch behaviour when a player is proning
    • Fixed some issues in event code
    • NQ filter in server browser matches new mod path
    • !give skill for engineers was not working correctly
    • Clean up of asset pk3 - some sounds fixed
    • Fix of init screeny for cs_method 1 not disapearing while recording demos
    • Immune admins with shrubbot level '1' can no longer be vote_kicked and/or vote_muted
    • Fixed a bug where player didn't lose charge when holding adrenaline and calling arty
    • Fixed the skillbars if skills are disabled
    • Fixed g_spawntimeMinPlayers
  • Weapons
    • Fixed a major issue with the weapon spread
    • Added the footkick as real weapon - stats for kills/hits/death
    • Fixed some weapon properties broken in 1.2.7 for thompson/mp40/mg42 and sniper guns
    • Fixed MP34 random shaking
    • Fix for pitchAdd of several bullet weapons
    • Fix for poisoned players have granade automatically in hand
    • Map landmines use same damage values as planted mines of players
    • Usage of airstrike damage values from weap file
    • Fixed a problem on respawn with the riflenades
    • Weapon pick up reworked
    • Fix for very large impact trails in some cases
    • Fixed g_noAttacklInvul for the shotgun
    • Shotgun bullet code changes - it's much stronger now
    • Fixed spread for some weapons while phroning/crouching
  • Bots
    • Omni-Bot 0.8 support - for full update list visit omni-bot.com
    • Added 2 new omnibot_flags for gibbing players after death and bots can use g_shove (was default in older versions)
  • Lua
  • ClientBegin called only once after the 1st player connection and is ETPro compatible now
  • et.ResetXP added
  • pers. hitregions added
  • Rest of session fields are available now
  • New Lua scripts - NOQ introduced
  • Fix for mute fields + added two functions to easily mute from Lua (with proper screen-messages)
  • Changes - new features
    • New hitregion stats available in player stats of end game screen - check the stats puppet
    • Added a new fast (personal) message type for easy 'clan' messaging
    • Spectators following another player can see a working breathbar while that player is underwater
    • Map voting (gametype 6) added by request - many thanks to the ETPub team!
    • Added an icon to scoreboard for indicating muted players
    • Shrubbot banning checks for GUID and/or IP again ...
    • !banIP shrubbot cmd added - see wiki
    • New g_realism flags - also see wiki ... like you always do!
      • No auto weapon change if poisened and out of ammo
      • A script_mover removes items when driving over them (instead of pushing them)
      • Players on a rotating script_mover will rotate along with the mover
      • Changing view (looking left/right) will not increase spread
      • Rotating doors can be opened even while they are already closing
      • Covertops stealing a uniform can now also inherit that players' head

    • Added a new cvar 'g_unlockWeapons' to unlock weapons per class (was jp_insanity 128 before - now splitted per class)
    • New Killer-View-Lock to lock the view to your last killer for an adjustable duration - see g_killerLockTime
    • New Killer-Cam to see the view of your last killer (overlay like a mortar-/missile-cam)
    • New Riflenade-Cam (like a mortar-/missile-cam)
    • Build-in help system introduced. Call 'nqhelp' console-command for description of any server-cvar (and more ...)
    • Stats do no longer count shots on dead bodies
    • Killing sprees are no longer updated for players in limbo
    • Rework of commandmap code
    • Rework of weapon-restriction code
    • Improved security
    • Massive optimizations in client- & server-code
    • g_defaultMute removed - kind of cvar waste - default mute is 5 min now - for longer mutes use param
    • g_trueping code changes
    • New g_antiwarp options - methods + settings added - we do recommend to set g_antiwarp 2
    • Aura check changed to run once a second (was 4 x before)
    • Rework of nq_war: New mode WARMODE_PLIERS (if pliers flag set - dynamite is available to do objectives)
    • Rework of missile cam code (more efficient usage of entities)
    • Ditched cpu_affinity
    • cg_noAmmoAutoSwitch option added - see wiki
    • Spectator icon added + proper centerprint killmessages for following spectators
    • Less spammy "landmine spotted" voice message
    • Class stealing message shows the class switched to, uniform stealing shows the name of uniform owner
    • Dog tags added (jp_insanity 128 now!) - dog tags are simply added to the game - use Lua field ps.stats[STAT_DOGTAGS] for your own fun mod creations
    • New g_logoptions flag 1024 - Logs the IP and playername in some cases if guid logging is used (vsp-stats should be able to track again)
    • g_XPSaveFile removed - see g_XPSave flag 32
    • g_fastres moved to g_medics flag 4096
    • Non-campaign gametype modes will draw the (much nicer) "photograph" map-image + the long mapname in the intermission screen
    • ETPro like spawntimer added by request - many thanks to the ETPub team!
    • Usage of any shrubbot cheat command is reported to the main chat
    • Aligned Info boxes of ping, fps etc
    • Removed some useless location files
    • New battle sense 5 skill: Boots with steel toe inside - twice foot kick damage for victims
    • New nq_scriptMode: NQ does a better & faster (about 3x) job in the mapscript code now - if mapscripts fail watch the log and check the nq_scriptMode flags
    • NQ requires 2.60b on the server now

Source + download: Wolfmap.de
[Submitted by Donwell]

Forum: News  •  Views: 14051  •  Comments: 0  •  Write comments

Webaccount cleanup

View the latest post Posted by: blokkie » Tue Jun 29, 2010 4:25 pm

First of all thank you all for the positive feedback and compliments about our new site. It's very much appreciated but our work is not done yet. We will now proceed with the cleanup of the userdatabase because on the old site we had some problems with spambots. We managed to clean the spamposts but we did not yet clean the accounts. Now is a great time to start this so we will first start with banning the users we think are not valid. After a while we will start deleting them from the database.

If you - by accident - find that you are banned please let us know or let a friend know so we can correct the issue. You can use TeamSpeak or chat to an -|FG|- member on one of our servers)

Wish us happy hunting for spam-accounts. We will use mortar, snipers and have no mercy :)

The Flame Guards WebTeam

Forum: News  •  Views: 21195  •  Comments: 0  •  Write comments

New Members

1, 2, 3, 4, 5

View the latest post Posted by: Flame Guards » Mon Jun 21, 2010 9:27 am

New members

I would like to ask you everybody for something...:

Please, DONT spam this Topic with out of sense Replies, or the problem will come up again.
Just report the new Members, so everybody can read about the new Members invitations.
Well, i think a Reply from the recent invited Member would be allowed, imho.

But please, avoid to post no sense Replies, because i think it has no sense to post a simple Reply such like: "Gratz".
The included Signature, eventual pics, etc... will make the Topic be overcharged and the error message will come up again after a few pages.

So... here we start a new topic for New Membres. Enjoy it, and i hope it will serve for information, not for increasing the amount of Topics on some User's accounts.

If i see nosense and/or spam Replies, i will delete them and warn the Users.
We cant just have 10 Replies saying just "gratz dude" per ebery Reply reporting a new Member.
You can always greetz the new guys in PM, or wait to see them online, imho.

Thanks for reading, mates. Enjoy the Topic.

Author: Ackenar

Forum: News  •  Views: 235602  •  Comments: 64  •  Write comments

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