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[Instruction | ET] FPS Tweaking

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[Instruction | ET] FPS Tweaking

Postby Flame Guards » Sun Jun 20, 2010 7:46 pm

What is FPS?

FPS is an abbreviation for 'Frames per Second'. Your FPS tells you how many frames are drawn per second. The higher your FPS, the smoother the textures move around the screen. You can enable your FPS meter by entering the following command line in the console: /cg_drawFPS "1"

How to raise my FPS? (Tweaking)

Generally, your FPS will raise as there is less to display. Disabling unnecessary graphics and lowering the quality of textures might improve your FPS already. Below are a couple of the most common command lines to tweak your FPS.

Code: Select all
/cg_shadows 0
Turn off shadows drawing

/cg_atmosphericeffects 0
Disable effects of snowing/raining

/cg_brasstime 0
Disable brass

/cg_showblood 0
Blood off

/cg_wolfparticles 0
Disables explosions

/cg_smokeparticles 0
(NoQuarter) Disables smoke from disabled vehicles and pipelines

/cg_impactparticles 0
(NoQuarter) Disables impact effects such as splashing water

/cg_nomuzzleflash 0
(ETPub mod) Disables muzzle flash

/cg_drawmuzzleflash 0
(NoQuarter mod) Disables muzzle flash

/r_fastsky 0
Disables the sky-graphics

/r_flares 0
Light effects off

/cg_coronas 0
More light effects off

/cg_marktime 0
Turn off mark visibility

/cg_gibs 0
Disable drawing of body parts (after explosions)

/r_drawsun 0
Sun and drawing of lens sun effect off

/r_picmip 3
Reduces graphics quality. Can be set to 0 from 3 (0 is best image quality, 3 is worst image quality)

/r_mode 4
Sets your resolution. Lower resolution gives better FPS. Do /modelist in console for available resolutions


WARNING: Always make a back-up before tweaking your settings. These are basic tweaks and should not do any harm, but imprudent advanced tweaking might damage your game heavily. We are not responsible for your mistakes!

Contributors to this topic: Almond, Roccoo
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Re: [Instruction | ET] FPS Tweaking

Postby Str1p3s » Thu Jul 08, 2010 5:38 pm

seta r_vertexlighting "0"
seta r_vertexLight "0"
seta r_fastsky "1"
seta r_flares "1"
seta r_drawSun "0"
seta cg_atmosphericEffects "0"
seta cg_wolfparticles "0"
seta cg_bloodDamageBlend "0.0"
seta r_picmip "1"
seta r_picmip2 "1"
seta cg_gibs "0"

A selection of tweaks I have in my config file. I have more but I'm not sure what they do (not my cfg, and promised not to share with anyone :)

Also, not FPS-related but
/rate 60000
/cl_maxpackets 30
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Re: [Instruction | ET] FPS Tweaking

Postby GhostRider » Thu Jul 08, 2010 9:32 pm

ain't /rate 50000 max ?
Fragger wrote:
GhostRider wrote:im youngest in my family :roll:

explains a lot.

someday i will come up with a suitable psycho analysis of you :)
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Re: [Instruction | ET] FPS Tweaking

Postby Qualo » Thu Jul 08, 2010 9:43 pm

You can set more than 50k, but if the server doesn't allow more than 50000 (sv_maxrate), than it has no effect :p
What the real limit for ET is ... dunno :D
Though I think there's rarely a server with more than 40k-50k
etpro-standard is 25000 and way enough for smooth gameplay
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Re: [Instruction | ET] FPS Tweaking

Postby C3PEG4 » Fri Jul 09, 2010 2:51 pm

Qualo wrote:You can set more than 50k, but if the server doesn't allow more than 50000 (sv_maxrate), than it has no effect :p
What the real limit for ET is ... dunno :D
Though I think there's rarely a server with more than 40k-50k
etpro-standard is 25000 and way enough for smooth gameplay


max is 90000 ;)
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Re: [Instruction | ET] FPS Tweaking

Postby lukasgt » Fri Jul 09, 2010 6:32 pm

If anyone have other tricks to show, please share with us :)
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Re: [Instruction | ET] FPS Tweaking

Postby Tooku_Made » Sat Sep 11, 2010 2:15 pm

I think
seta r_vertexlighting "1"
seta r_vertexLight "1"
should be on but
seta r_dynamiclight "0.00"
seta r_flares "0.00"
seta r_lightmap "0.00"
should be off

enable vertex lighting (faster, lower quality than lightmap) removes lightmaps, forces every shader to only use a single rendering pass, no layered transparancy, environment mapping, world lighting is completely static, and there is no dynamic lighting when in vertex lighting mode. (recommend dynamiclight 0 and this 1) direct FPS benefit
"John Carmack"

you can use
seta r_ambientScale - Set the scale or intensity of ambient light Range 0-1.0
seta r_textureAnisotropy "0.00"
seta r_wolffog "0.00"
seta r_detailtextures "0.00"
seta r_fastsky "1.00"
seta r_facePlaneCull "1.00" - Toggle culling of brush faces not in view (0 will slow FPS)
seta r_ext_multitexture "0" - toggle hardware multitexturing if set to 0 is direct FPS benefit
seta r_subdivisions - set maximum level of detail. (an example would be the complexity of curves. 1=highest detail, 2=high etc.)
seta r_lodscale "2"
seta r_lodbias "2" - Level of detail on the players models 0=best, 1=better, 2=worst
seta r_picmip "2" - Level of detail on the textures, 0=best, 1=better, 2=worst
seta r_primitives "0" - set the rendering method. -1 = skips drawing 0 = uses glDrawElements if compiled vertex arrays are present, or strips of glArrayElement if not present 1 = forces strips 2 = forces drawElements 3 = path for non-vertex array testing.
seta r_simpleMipMaps "1" - toggle the use of "simple" mip mapping. used to "dumb-down" resoluiton displays for slower machines - Questy
seta r_finish "0" - Toggle synchronization of rendered frames (engine will wait for GL calls to finish)
seta r_lodCurveError "250" - another level of detail setting if set to 10000
2 last commands i had in Urban Terror (q3 mod) when i played on weak PC
seta r_maxpolys "600" - Maximum number of polygons on screen
seta r_maxpolyverts "3000" - Maximum number of vertices's from polygons on screen
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Re: [Instruction | ET] FPS Tweaking

Postby C3PEG4 » Sat Sep 11, 2010 11:46 pm

nice but

I think
seta r_vertexlighting "1" not exist in ET
seta r_vertexLight "1" not exist in ET. from source code changelog (+ Purged all evidence of r_vertexlight from the code)
should be on but
seta r_dynamiclight "0.00" is integer value
seta r_flares "0.00" is integer value
seta r_lightmap "0.00" is integer value
should be off

enable vertex lighting (faster, lower quality than lightmap) removes lightmaps, forces every shader to only use a single rendering pass, no layered transparancy, environment mapping, world lighting is completely static, and there is no dynamic lighting when in vertex lighting mode. (recommend dynamiclight 0 and this 1) direct FPS benefit
"John Carmack"

you can use
seta r_ambientScale - Set the scale or intensity of ambient light Range 0-1.0 is cheat protected
seta r_textureAnisotropy "0.00"
seta r_wolffog "0.00" is integer value. is cheat protected
seta r_detailtextures "0.00" is integer value
seta r_fastsky "1.00" is integer value
seta r_facePlaneCull "1.00" - Toggle culling of brush faces not in view (0 will slow FPS) is integer value
seta r_ext_multitexture "0" - toggle hardware multitexturing if set to 0 is direct FPS benefit
seta r_subdivisions - set maximum level of detail. (an example would be the complexity of curves. 1=highest detail, 2=high etc.)
seta r_lodscale "2" is cheat protected
seta r_lodbias "2" - Level of detail on the players models 0=best, 1=better, 2=worst
seta r_picmip "2" - Level of detail on the textures, 0=best, 1=better, 2=worst
seta r_primitives "0" - set the rendering method. -1 = skips drawing 0 = uses glDrawElements if compiled vertex arrays are present, or strips of glArrayElement if not present 1 = forces strips 2 = forces drawElements 3 = path for non-vertex array testing.
seta r_simpleMipMaps "1" - toggle the use of "simple" mip mapping. used to "dumb-down" resoluiton displays for slower machines - Questy
seta r_finish "0" - Toggle synchronization of rendered frames (engine will wait for GL calls to finish)
seta r_lodCurveError "250" - another level of detail setting if set to 10000
2 last commands i had in Urban Terror (q3 mod) when i played on weak PC
seta r_maxpolys "600" - Maximum number of polygons on screen
seta r_maxpolyverts "3000" - Maximum number of vertices's from polygons on screen
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