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RedNeckRookie on 11 May - 19:43
holy sh*t what a trip down the memory lane this is. used to play ET daily back in 2006-2008
-|FG|-IoNiDe on 9 Nov - 22:09
There is no spoon without a woman!
Hadmaster on 11 Oct - 09:50
Please post e new link for the FG discord. Thx
marcin on 16 Jun - 16:54
Wassup, FG#3 still down? Dammit.
BlackMen on 12 Jun - 23:10
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Self_Revolution on 21 Apr - 13:28
Looks like people always find their way back here
H4rl3 on 5 Apr - 11:16
sup Kanu :) Theres a discord-channel where you can find FGs.


Cheeers, Harle
Kanu on 4 Apr - 19:16
on nostalgy trip i checked if fg is still alive.
and somehow i remembered my login aswel
GunneR on 13 Jan - 12:24
Guys, are you still alive? Are there any servers in ET where could we play together?
Lubie_Dzem on 7 Apr - 22:26
WHAAAZZZZAAAAAAA!!!!Kaka https://discord.gg/zMgCK5 !


NQ 1.2.9 released

News posted by the Flame Guards community.

NQ 1.2.9 released

Postby Timothy » Wed Jun 30, 2010 9:01 am

NoQuarter has released a new version: NQ 1.2.9.

  • Bug fixes
    • Vanilla bug fix for tank gun not cooling off if player leaves tank
    • Vanilla bug fix for the riflenade glitch (repeating attach/detach of nade)
    • Vanilla bug fix for bloodspurts & smokepuffs when hitting a player
    • Vanilla bug fix for clients in intermission. No permanent requests are sent anymore
    • Vanilla bug fix for wrong setstate called and no entity found
    • Old NQ bug fix for spectators seeing footkicking players when switching players
    • Fixed a very old bug concerning movements (you get a much nicer lagometer too) - see g_antiwarp
    • Fixed a potential crash reason - now running stable
    • Fix for vibrating vehicles blocked by corpses, dead/playdead/proned players
    • Muting reworked - also fixed a shrubbot issue
    • Fix for forced cvars
    • Fix for Venom players keeping all picked up weapons
    • Fixed players use nextspawn if lack of spawnplaces
    • Spectator view correction when observing mg42/browning/BAR players
    • War-mode riflenades: players using riflenades no longer keep unmounting the nade after a shot
    • Fixed !launch behaviour when a player is proning
    • Fixed some issues in event code
    • NQ filter in server browser matches new mod path
    • !give skill for engineers was not working correctly
    • Clean up of asset pk3 - some sounds fixed
    • Fix of init screeny for cs_method 1 not disapearing while recording demos
    • Immune admins with shrubbot level '1' can no longer be vote_kicked and/or vote_muted
    • Fixed a bug where player didn't lose charge when holding adrenaline and calling arty
    • Fixed the skillbars if skills are disabled
    • Fixed g_spawntimeMinPlayers
  • Weapons
    • Fixed a major issue with the weapon spread
    • Added the footkick as real weapon - stats for kills/hits/death
    • Fixed some weapon properties broken in 1.2.7 for thompson/mp40/mg42 and sniper guns
    • Fixed MP34 random shaking
    • Fix for pitchAdd of several bullet weapons
    • Fix for poisoned players have granade automatically in hand
    • Map landmines use same damage values as planted mines of players
    • Usage of airstrike damage values from weap file
    • Fixed a problem on respawn with the riflenades
    • Weapon pick up reworked
    • Fix for very large impact trails in some cases
    • Fixed g_noAttacklInvul for the shotgun
    • Shotgun bullet code changes - it's much stronger now
    • Fixed spread for some weapons while phroning/crouching
  • Bots
    • Omni-Bot 0.8 support - for full update list visit omni-bot.com
    • Added 2 new omnibot_flags for gibbing players after death and bots can use g_shove (was default in older versions)
  • Lua
  • ClientBegin called only once after the 1st player connection and is ETPro compatible now
  • et.ResetXP added
  • pers. hitregions added
  • Rest of session fields are available now
  • New Lua scripts - NOQ introduced
  • Fix for mute fields + added two functions to easily mute from Lua (with proper screen-messages)
  • Changes - new features
    • New hitregion stats available in player stats of end game screen - check the stats puppet
    • Added a new fast (personal) message type for easy 'clan' messaging
    • Spectators following another player can see a working breathbar while that player is underwater
    • Map voting (gametype 6) added by request - many thanks to the ETPub team!
    • Added an icon to scoreboard for indicating muted players
    • Shrubbot banning checks for GUID and/or IP again ...
    • !banIP shrubbot cmd added - see wiki
    • New g_realism flags - also see wiki ... like you always do!
      • No auto weapon change if poisened and out of ammo
      • A script_mover removes items when driving over them (instead of pushing them)
      • Players on a rotating script_mover will rotate along with the mover
      • Changing view (looking left/right) will not increase spread
      • Rotating doors can be opened even while they are already closing
      • Covertops stealing a uniform can now also inherit that players' head
    • Added a new cvar 'g_unlockWeapons' to unlock weapons per class (was jp_insanity 128 before - now splitted per class)
    • New Killer-View-Lock to lock the view to your last killer for an adjustable duration - see g_killerLockTime
    • New Killer-Cam to see the view of your last killer (overlay like a mortar-/missile-cam)
    • New Riflenade-Cam (like a mortar-/missile-cam)
    • Build-in help system introduced. Call 'nqhelp' console-command for description of any server-cvar (and more ...)
    • Stats do no longer count shots on dead bodies
    • Killing sprees are no longer updated for players in limbo
    • Rework of commandmap code
    • Rework of weapon-restriction code
    • Improved security
    • Massive optimizations in client- & server-code
    • g_defaultMute removed - kind of cvar waste - default mute is 5 min now - for longer mutes use param
    • g_trueping code changes
    • New g_antiwarp options - methods + settings added - we do recommend to set g_antiwarp 2
    • Aura check changed to run once a second (was 4 x before)
    • Rework of nq_war: New mode WARMODE_PLIERS (if pliers flag set - dynamite is available to do objectives)
    • Rework of missile cam code (more efficient usage of entities)
    • Ditched cpu_affinity
    • cg_noAmmoAutoSwitch option added - see wiki
    • Spectator icon added + proper centerprint killmessages for following spectators
    • Less spammy "landmine spotted" voice message
    • Class stealing message shows the class switched to, uniform stealing shows the name of uniform owner
    • Dog tags added (jp_insanity 128 now!) - dog tags are simply added to the game - use Lua field ps.stats[STAT_DOGTAGS] for your own fun mod creations
    • New g_logoptions flag 1024 - Logs the IP and playername in some cases if guid logging is used (vsp-stats should be able to track again)
    • g_XPSaveFile removed - see g_XPSave flag 32
    • g_fastres moved to g_medics flag 4096
    • Non-campaign gametype modes will draw the (much nicer) "photograph" map-image + the long mapname in the intermission screen
    • ETPro like spawntimer added by request - many thanks to the ETPub team!
    • Usage of any shrubbot cheat command is reported to the main chat
    • Aligned Info boxes of ping, fps etc
    • Removed some useless location files
    • New battle sense 5 skill: Boots with steel toe inside - twice foot kick damage for victims
    • New nq_scriptMode: NQ does a better & faster (about 3x) job in the mapscript code now - if mapscripts fail watch the log and check the nq_scriptMode flags
    • NQ requires 2.60b on the server now

Source + download: Wolfmap.de
[Submitted by Donwell]
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