
Settings
- As W:ET is based on the quake engine, you can use the "magical" fps numbers to slightly improve your jump distance:
Set com_maxfps 43, 76 or 125 (or 333 <-- only noobs use that :p, jumps aren't designed for it, etpro limit is generally 125)
Only use those values that you can get stable. - Set pmove_fixed 1 - simulates 125 fps, should be set to 1 by default on the FG-TJ servers
- Play around with mv_sensitivity: You need to be able to do fast and large mouse movements, but don't set sens too high, you have to control your movement prefectly at any time!
- To enable adrenaline permanent for current map you can use /nofatigue
to enable it permanent for all maps use cg_ettj_nofatigue 1 (or Esc-ettjmod-settings-...) - You can save 2 positions using /save and /save2; you can load these saved positions with /load and /load2,
I recommend making binds for save and load
To reset your speed after loading use cg_ettj_novelbyload 1, recommend this one aswell
save, load & novel can also be found in menu: Esc-ettjmod-controls-... - To skip jumps, you can use /jetpack, a great ettjmod feature
to display some helpful commands: type /tjhelp in console - With cg_ettj_drawhud 1 you can enable a TJ-HUD that shows you if your mouse movement is correct or not
- With cg_ettj_drawkeys 1 you enable some arrows around the crosshair: Spec someone who actually can trickjump to learn how and when to press which keys
- Other less important though still helpful stuff like drawspeed, speedunit, ghosts,... can be found in Esc-ettjmod-settings/controls-...
or in console cg_ettj_ + tab
Bunnyhopping
If you jump downhill just always press your jump-key right when you hit the ground: You'll keep jumping and your speed will increase - you're bunnyhopping now :p
Quake-style "flat ground jumping" isn't possible in ET, but was introduced with the AP-TJmod servers and c3peg4 also added it optionally to the ettjmod
Note: In the following I'll explain everything with the WASD-keys:
W = forward, S = backwards, A = leftwards, D = rightwards, oh and space = jump key
Also if I say walk I mean run, just aaaalways press the sprint button, you only have to release sprint when your skill increases and you begin to overjump (abbr: OJ) the easier jumps

Circle Jump
The Circle Jump is the basic jump to get over large gaps and the basic start-jump for any gamma-jumping.
You perform it like that (lefty/left-side):
- You start walking along the edge with very little distance to the edge (only one or two steps) pressing W
- Then you also press A
- Exactly when you start pressing A also make a quite fast but also steady mouse movement of about 90°to the left
- Now you should really stand at the edge and face the abyss in front of you ... don't stop here - this is the time to press space :p
- In the air you keep turning more to the left so that you do all in all a turning of about 135° (but depends a lot on the jump how much you have to turn)
- Of course keep W+A pressed all the time. You can also do everything with W+D for a right-side start

Strafe jumping/Fullbeat
Strafe jumping is an improvement to bunnyhopping and required for "gamma" jumps.
It's a combination of mouse movement and pressing the right keys at the right time.
You start with a Circle Jump like explained above, then go on with strafing:
- Always press W+sprint (+space only when you hit the ground)
- You're not jumping just straight forward, instead you jump in "snake-lines", only this gives you speed!
- Go left by pressing also A and moving your mouse to the left
- Go right by pressing W and moving your mouse to the right
- Switch between going left and going right at every single jump to gain a maximum of speed
The best time to switch is right before you hit the ground - For the switching:
- Change from pressing A to pressing D instantly!
- Exactly when you switch the keys you also have to change the mouse-movement-direction simultaneously --> fast and precise nouse movement and timing
- After the actual switching keep turning the mouse slowly, smooth and steady

Some additional info to strafe jumping:
- Pressing the wrong keys, (e.g. A when turning mouse to the right) makes your speed decrease a lot!
- If you have the correct keys pressed, but stop the mouse movement: Speed will stay constant
- Only correct keys plus correct mouse movement increases speed
- To decrease speed go off W or release sprint for a second
To stop in the air/decrease speed a lot press S ^^ - Up-Down movement has NO EFFECT, only left-right does!
- IMPORTANT: For fullbeat/strafe: Start with small angles, the further and faster you go the more you have to increase the angle!
- You don't have to switch left/right at every jump, if you're fast enough it's way more relaxing to just go the left for 2 or 3 (or even more) jumps, then a rough and fast switch to going right,...
Ice
On ice - to gain speed - it's the same thing like strafing just without jumping

Stay on the ice as long as possible to increase speed to a maximum.
Ramps
Nearly every second jump has at least 1 ramp.
Ramps give you a boost upwards so you can get over large distance gaps.
Generally, for best ramp usage, jump right before you hit the ramp; it also helps to strafe (fast) exactly at that moment.
But every ramp is different and needs different treatment :p (Depending on the angle of the ramp, the ramp size, the ramp shape, the distance and height of the following jump).
Sometimes you have to jump a little earlier, for halfpipe-style ramps you need to make one large, steady strafe while being on the ramp,...
Though jumping right when/before hitting the ramp works in most cases the best.
Airstrafe
If jumps have a big height difference between the single pads, you need to airstrafe.
Doing that properly really isn't easy:
While in standard gamma-jumps/strafe-jumps the switching with its fast mouse movement is the most important part,
now the slowly turning after having switched does the "trick":
Always keep turning the mouse, and move it steady, slowly and smooth

As your speed rises heavily while "falling" down you also have to increase the angle of mouse turning a lot while being in the air.
Often you also have to switch again in mid-air.
Hardly can be explained, you just need to get the feeling for it :p
Overbounce
In some maps - often after big height difference between two pads - the next pad is soooooo far away that you're askin yourself how to ever get there?!?
Than it's probably an overbounce jump. For overbounce you need pmove_fixed 1.
Overbounce (OB) works like that:
Jump any style you want just when you hit the ground you need to press space a little bit later than you do normally.
That gives you a lot extra speed (depending on height difference of the jump before).
Maps with a lot of OB: Feen_ob, Kraglejump 2, 999-tj_b1
Vertical Overbounce
Really cool thing - rarely to find in maps, you can do it in e.g. feen_ob and hankendless
For Vertical Overbounce (VOB) you need to bind +strafe to a key of your choice - you can also set it in Esc-ettjmod-controls-...
Perform it like that:
- Jump/run over the edge
- You need to have NO horizontal speed at all, easiest way to get this is jumping against a wall or in a corner
In Esc-ettjmod-settings you can set drawspeed to horizontal speed - Release every movement key (WASD)
- Press your strafe key and keep it pressed
- Do NOT press jump when you hit the ground
- Mouse movement: 2 ways
- Either look more or less down when you fall and then move mouse upwards once you've hit the ground
- or start looking to the side and move mouse to the left or to the right once you've hit the ground
Walljumping
Wallstrafe = Strafing against a wall :p
- Stand next to the wall beside you.
- Having the wall to your left start with a circle jump using W+A so that you "hit" the wall at first pad
- Keep W+A pressed and keep brushing the wall
- Angle you look towards the wall should be about 30° (from jump direction)
- You'll gain much speed without even moving the mouse
- Little mouse movements to the left give you even more speed
- Little mouse movement to the right makes you slow down
- If wall is to your right: It's the same with D instead A and mouse movement to the right :p