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Enemy Territory Trickjump Mod Features

PostPosted: Sun Jul 11, 2010 5:48 pm
by Qualo
The Enemy Territory Trickjump Mod (ettjmod) running on Flame-Guards #Trickjump
is developed by c3peg4 aka c3|Bot and is designed especially to enhance Trickjump experience.

Some of the features:

  • Maplist: !listmaps (!listmaps 2, !listmaps 3,...): shows you all the maps on the server in console.
    The names displayed are the proper callvote names - this way you can vote every map with /callvote map [mapname] -
    even if you don't have the map downloaded yet (and thus it doesn't appear in the Esc-vote-maps menu)
  • Collision: Collision between player models is disabled, so several players can do the same jump without obstruction
  • !goto/!iwant:
    Use !goto [playername|slot#] to go to a player
    use !iwant [playername|slot#] to get a player to your position
    use /nogoto to prevent players from going to you
    use /noiwant to prevent players from calling you
    use !goback to go to your last position when someone "!iwanted" you
  • Spawn Points: In some maps, spawn point flags can't be chosen in limbo menu map. Or you're just to lazy to click on the flags? :
    Use /getspawnpt to display all spawnpoints in console
    use /setspawnpt [spawnpoint#] to set one of the spawn points for you
  • Jetpack: If you can't manage to succeed in a jump, you can skip it using /jetpack
    It enables a flying modus, keep space pressed down to use the jetpack
  • Nofatigue: /nofatigue gives you infinite stamina for 1 map

Trickjump Controls
(Accessible via Esc-ettjmod-controls menu)
  • Save: You can save 2 positions using save 1 and save 2
    For cfg/console: /bind [key] save/save2
  • Load: You can load those 2 saved positions with load 1 and load 2
    For cfg/console: /bind [key] load/load2
  • Speed reset: To reset your speed when you press load (prevents you from having to press load several times) set it to Yes.
    For cfg/console: /cg_ettj_novelbyload 1

Trickjump Settings
(Accessible via Esc-ettjmod-settings menu)
  • pmove: Fixed pmove simulates 125 FPS, recommended setting and also needed for overbounce.
    cfg/console: /pmove_fixed 1
  • Movement Speed: Displays your speed on right side of screen. You can choose between:
    • Standard UPS (Units per second) Counter
    • UPS + Maximum of UPS you reached in a jump
    • HUPS = Horizontal UPS, needed vor VOB
    • HUPS + Maximum of HUPS you reached in a jump
    cfg/console: cg_ettj_drawSpeed 0-4
    change between UPS, KPH and MPH with cg_ettj_speedUnit 0-2
  • TJ-Hud: Enables a Trickjump HUD that shows you whether your mouse movement is correct or not.
    The different colours mean the following:
    • white: your crosshair position
    • green: if you're in green are you won't lose speed
    • light/bright green: the small bright green line and the white line should be one above the other for ideal strafing
    • orange: shows the jump direction
    • turquoise: shows the strafing
    The HUD works for FB, HB and Invert though not for the start jump/circle jump
    cfg/console: cg_ettj_drawHud 1
  • User-keys: With this option you can toggle displaying the keys that you or someone else (if you are spectator) presses
    Useful to learn how and when to press which keys :p
    • 1: Displays arrows around crosshair
    • 2: Displays WASD around crosshair
    • 3: Displays the keys at right side of screen
    cfg/console: cg_ettj_drawKeys 0-3
  • Nofatigue: Enables nofatigue forever (no need to retype it in console after each map change)
    cfg/console: cg_ettj_nofatigue 1
  • Knockback: Toggles different knockback settings:
    • 0: Knockback completely enabled
    • 1: Knockback only enabled for nades and arty (needed in nade/arty jumps)
    • 2: Knockback completely disabled
    cfg/console: cg_ettj_noknockback 0-2
  • Drawgun: Choose between showing the weapon or not or showing a transparent weapon model (different colours available)
    cfg/console: cg_drawgun 0-5
  • Ghost mode: Enabling the ghost mode makes player models transparent, Ghost Alpha sets the transparency level
    cfg/console: cg_ettj_Ghosts 1, cg_ettj_GhostsAlpha 0.00-1.00

Other features:
Killing disabled, Country flags, adjusted falling damage, instantspawn, Tj-Compass, shrubmod, unlimited ammo, /players shows TJ related values, TJ adapted HUD, disabled map ending, Quake 3 Challenge Pro Mode physics, TJbot, drop weapon & weapon pickup,...

Re: Enemy Territory Trickjump Mod Features

PostPosted: Mon Jul 12, 2010 1:25 am
by Str1p3s
Wauw I see a lot of new features! (especially like the ghost mode)

Well done c3!

Re: Enemy Territory Trickjump Mod Features

PostPosted: Fri Jul 16, 2010 10:57 am
by Smadje
cool :D I will surely drop by again :)


Re: Enemy Territory Trickjump Mod Features

PostPosted: Thu Sep 09, 2010 10:00 pm
by Spider_Loc
cool , i gonna connect tomorrow and have fun in tj !

peace locos 8)

Re: Enemy Territory Trickjump Mod Features

PostPosted: Thu Sep 09, 2010 10:44 pm
by cybershot
Ive played a few times at this mod now, and i must say, it works great :D
Great job C3(and ofcourse all those who beta tested it, and helped with the code) 8)

Re: Enemy Territory Trickjump Mod Features

PostPosted: Fri Sep 10, 2010 1:10 pm
by Spider_Loc
i cant connect it says incorrect ET.exe version :-o

Re: Enemy Territory Trickjump Mod Features

PostPosted: Fri Sep 10, 2010 3:31 pm
by Aim
try updating to 2.60b if you havent done that yet spider


Re: Enemy Territory Trickjump Mod Features

PostPosted: Fri Sep 10, 2010 5:28 pm
by Spider_Loc
ty aim im workin on it 8)

Re: Enemy Territory Trickjump Mod Features

PostPosted: Fri Sep 10, 2010 6:42 pm
by Qualo
You only need patch 2.60b for etpro

The old TJ-server is etpro: --> there you need 2.60b

The new TJ-server with ettjmod has this different port:
As this is mod is completely made by c3 and not an etpro extension: patch 2.60 should be enough

I just tried to connect and it worked with 2.60

Re: Enemy Territory Trickjump Mod Features

PostPosted: Sun Jun 24, 2012 10:24 pm
by alecwilcox