[phpBB Debug] PHP Warning: in file /www/htdocs/w008b995/flame-guards/vwoer/handlers/shortcode_handler.php on line 23: Creating default object from empty value
Welcome
Username:
Password:



Remember me
[ ]
[ ]
[ ]
Online
34 guests, 0 members

Online record on 31 Mar - 18:12
    0 members,
    322 guests,
    322 total

Members: 6624
Newest member: thomasisma
Chatbox
You must be logged in to post comments on this site - please either log in or if you are not registered click here to signup


-|FG|-IoNiDe on 9 Nov - 22:09
There is no spoon without a woman!
Hadmaster on 11 Oct - 09:50
Please post e new link for the FG discord. Thx
anavisharma on 4 Oct - 07:58
Packers And Movers Bangalore Local Household Shifting Service, Get Free Best Price Quotes Local Packers and Movers in Bangalore List , Compare Charges, Save Money And Time.@ https://packersmoversbangalore.in/
marcin on 16 Jun - 16:54
Wassup, FG#3 still down? Dammit.
BlackMen on 12 Jun - 23:10
Great post I would like to thank you for the efforts you have made in writing this interesting and knowledgeable article. <a href="http://my-oohlala.com/">manchester escorts</a>
Self_Revolution on 21 Apr - 13:28
Looks like people always find their way back here
H4rl3 on 5 Apr - 11:16
sup Kanu :) Theres a discord-channel where you can find FGs.

https://discord.gg/4skfGj

Cheeers, Harle
Kanu on 4 Apr - 19:16
rofl.
on nostalgy trip i checked if fg is still alive.
and somehow i remembered my login aswel
GunneR on 13 Jan - 12:24
Guys, are you still alive? Are there any servers in ET where could we play together?
Lubie_Dzem on 7 Apr - 22:26
WHAAAZZZZAAAAAAA!!!!Kaka https://discord.gg/zMgCK5 !

Advertisement
{e_BASE}forum/viewforum.php?f=14
Forum

Amount of riflenaders

World War II-based first-person shooter.

Re: Amount of riflenaders

Postby Achilleus » Mon Jun 20, 2011 9:28 pm

Fight4Fun wrote:About riflenades before update to 1.2.9. : I felt kinda frustrating, they were powerless, like a fireworks..
Now they are what they use to be =)

I'm fine with the power too, but the discussion is about the amount, when you increase the power of it, should the amount be limited to players to keep it in balance?
Image
Image
Players who know me, MAY add me on xFire:)
User avatar
Achilleus
Major
Major
 
Posts: 125
Joined: Mon Jun 28, 2010 10:11 am

Re: Amount of riflenaders

Postby Fight4Fun » Mon Jun 20, 2011 10:52 pm

Oh yes, forgot to comment, I think some limit is needed and top 4 riflenades for team would be good.
Cheers
Fighty

Image
User avatar
Fight4Fun
Member
Member
 
Posts: 100
Joined: Sat Jun 26, 2010 2:36 pm
Location: Finland

Re: Amount of riflenaders

Postby I-2-Stupid » Tue Jun 21, 2011 1:48 pm

i dont see the point in here!
u guys want limit this weapon? Ok then we got a full server of medics...i dont think its nice for new players because they screwed over from rambo medics...
let it like it is! we got this discussion in the past and it goes nowhere so i think this goes nowhere too...
be happy that FG2 is busy again! and ur comments like i dont play for stats is really nice...then next time try 2 run as fieldops or engee (without adre ofc)


cheers
Image
User avatar
I-2-Stupid
Moderator
Moderator
 
Posts: 1737
Joined: Sat Jun 26, 2010 10:44 am
Location: Bremen/Castle Wolfenstein
Xfire: i2stupid

Re: Amount of riflenaders

Postby Achilleus » Tue Jun 21, 2011 3:12 pm

Any more opinions from the FG team and other regs? Can't get this topic to have a conclusion with this little players opinions :)
Image
Image
Players who know me, MAY add me on xFire:)
User avatar
Achilleus
Major
Major
 
Posts: 125
Joined: Mon Jun 28, 2010 10:11 am

Re: Amount of riflenaders

Postby Donwell » Tue Jun 21, 2011 4:10 pm

I don't think it should be a problem.. Yes, they can be a pain in the ass and yes, they can block the gameplay from time to time.. But, IMHO, limiting the amount of rifle nades won't solve the problem, it only causes a shift of problems.. Those who want to frag will think of alternatives (medic) and the remaining part will think of other ways to beat the enemy.

Best solution I can think of is to pay attention at rifle 'hot spots' and, possibly, ask a FG to shuffle the teams next map if the gameplay is really dramatic..
Image
User avatar
Donwell
Member
Member
 
Posts: 286
Joined: Sun Jun 20, 2010 2:03 pm
Location: The Netherlands

Re: Amount of riflenaders

Postby I-2-Stupid » Tue Jun 21, 2011 4:26 pm

Donwell wrote:I don't think it should be a problem.. Yes, they can be a pain in the ass and yes, they can block the gameplay from time to time.. But, IMHO, limiting the amount of rifle nades won't solve the problem, it only causes a shift of problems.. Those who want to frag will think of alternatives (medic) and the remaining part will think of other ways to beat the enemy.

Best solution I can think of is to pay attention at rifle 'hot spots' and, possibly, ask a FG to shuffle the teams next map if the gameplay is really dramatic..


AMEN!
Image
User avatar
I-2-Stupid
Moderator
Moderator
 
Posts: 1737
Joined: Sat Jun 26, 2010 10:44 am
Location: Bremen/Castle Wolfenstein
Xfire: i2stupid

Re: Amount of riflenaders

Postby LyoLevi » Tue Jun 21, 2011 5:40 pm

Btw if im right u can set lower damage/splashdamagefor granade/riflenade.
Lyo aka DirtyHarry***
LyoLevi
Member
Member
 
Posts: 20
Joined: Mon Aug 09, 2010 11:25 pm

Re: Amount of riflenaders

Postby 10Tacle » Tue Jun 21, 2011 6:13 pm

Preferably, i play against riflenades :-)

they have one nade and 11 shots only to get you down.. and if you know the trick, or if you install taclebot, there's not much of a problem to strike against riflenaders :D
Image

Acio0 wrote:You need me and 10Tacle to do the obj.
User avatar
10Tacle
Head Admin
Head Admin
 
Posts: 333
Joined: Sat Jun 26, 2010 4:09 pm

Re: Amount of riflenaders

Postby Timothy » Tue Jun 21, 2011 6:26 pm

10Tacle wrote:and if you know the trick, or if you install taclebot

<-- tacle's trick
Nahh, no kidding... it's sometimes easy to dodge, but when there are a lot of rifle naders (including your own team, sometimes..) it might get hard to get through tunnels, especially when artillery and airstrikes are being used at the same time.

Member from 30 January 2009 till 11 February 2012
User avatar
Timothy
INCUBUS
INCUBUS
 
Posts: 1144
Joined: Sun Jun 20, 2010 1:00 pm
Location: Leeuwarden, Holland

Re: Amount of riflenaders

Postby 10Tacle » Tue Jun 21, 2011 9:42 pm

hehe, i feel ya, but remember what Acio0 said :D
Image

Acio0 wrote:You need me and 10Tacle to do the obj.
User avatar
10Tacle
Head Admin
Head Admin
 
Posts: 333
Joined: Sat Jun 26, 2010 4:09 pm

Re: Amount of riflenaders

Postby LyoLevi » Wed Jun 22, 2011 5:33 pm

VWOer wrote:

Wtf? O.o
Btw 3/4 per team is enough ;)
Btw for me 1 shot is enough -.-

@VWOer: OMFG amazing video ^^ Its make my day :)
LyoLevi
Member
Member
 
Posts: 20
Joined: Mon Aug 09, 2010 11:25 pm

Previous

Return to Wolfenstein: Enemy Territory

Who is online

Users browsing this forum: No registered users and 4 guests

cron


This site is powered by e107, which is released under the terms of the GNU GPL License.
Theme created by VWOer, based on Jayya by e107 and G-Recon by Theme Labs. © Flame Guards Community 2010