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Flame Guards NQ [XPSave] Update Topic

World War II-based first-person shooter.

Flame Guards NQ [XPSave] Update Topic

Postby Fragger » Thu Oct 13, 2011 4:08 pm

Hey Guys,

this topic shall keep you updated about all changes made on Flame Guards NQ [XPSave].
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Re: Flame Guards NQ [XPSave] Update Topic

Postby Fragger » Thu Oct 13, 2011 4:09 pm

13. Oct 2011:

changed g_canisterkickowner to 1.

You can now kick the airstrike canister of the enemy and make it your own.
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Re: Flame Guards NQ [XPSave] Update Topic

Postby Lubie_Dzem » Thu Oct 13, 2011 7:00 pm

Fragger wrote:You can now kick the airstrike canister of the enemy and make it your own.


I checked it, thats nice change :D
Something new for me :)
Regards,
-|FG|-Lubie_Dzem

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Re: Flame Guards NQ [XPSave] Update Topic

Postby I-2-Stupid » Fri Oct 14, 2011 9:14 am

nice :D
is the dyno kickable??? pls change it 2 kick :P

cheers
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Re: Flame Guards NQ [XPSave] Update Topic

Postby ZakMcKracken » Fri Oct 14, 2011 9:40 am

I-2-Stupid wrote:nice :D
is the dyno kickable??? pls change it 2 kick :P

cheers

Hehe, some football with dyno, sounds nice ;)
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Re: Flame Guards NQ [XPSave] Update Topic

Postby Lubie_Dzem » Fri Oct 14, 2011 10:20 am

That would make the objective to easy to do.
Regards,
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Re: Flame Guards NQ [XPSave] Update Topic

Postby Jeraldo » Fri Oct 14, 2011 5:29 pm

Lubie_Dzem wrote:That would make the objective to easy to do.


i agree to not make the dyno kick-able, that will totally destroy the gameplay as it is right now making it unfair for one of the teams.
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Re: Flame Guards NQ [XPSave] Update Topic

Postby Babel » Sun Oct 16, 2011 4:20 pm

yes no dyno kick its unfair and makes obj playing too easy
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Re: Flame Guards NQ [XPSave] Update Topic

Postby GhostRider » Tue Oct 18, 2011 5:45 pm

had huge lag :(
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GhostRider wrote:im youngest in my family :roll:

explains a lot.

someday i will come up with a suitable psycho analysis of you :)
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Re: Flame Guards NQ [XPSave] Update Topic

Postby Lubie_Dzem » Fri Dec 30, 2011 12:37 pm

Dec 2011:
-FG menu added
-New campaign added
Regards,
-|FG|-Lubie_Dzem

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Re: Flame Guards NQ [XPSave] Update Topic

Postby Mappa » Fri Dec 30, 2011 8:46 pm

As you might have noticed we turned off bullet reflection which was quite annoying on maps with a lot of metal objects.
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Re: Flame Guards NQ [XPSave] Update Topic

Postby RioAlex » Fri Dec 30, 2011 9:17 pm

Yes....I cant kill my self anymore like that :pppp
Proud Member since

13.02.2012

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THANKS MACOM :D
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Re: Flame Guards NQ [XPSave] Update Topic

Postby Lubie_Dzem » Mon Jan 02, 2012 4:55 pm

02.01.2012:
g_inactivity changed to 300s.
Now server will put you spec when you are afk 5 min.
Regards,
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Re: Flame Guards NQ [XPSave] Update Topic

Postby Lubie_Dzem » Tue Jan 03, 2012 8:01 pm

03.01.2012:
-Campaign has been updated
-Some new comands has been added
Regards,
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Re: Flame Guards NQ [XPSave] Update Topic

Postby Lubie_Dzem » Wed Jan 11, 2012 8:22 pm

11.01.2012
g_adrenaline changed
Now adrenaline is available for class:
    Soldier, Engineer, Field Ops and Covert Ops
Regards,
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