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-|FG|-IoNiDe on 9 Nov - 22:09
There is no spoon without a woman!
Hadmaster on 11 Oct - 09:50
Please post e new link for the FG discord. Thx
anavisharma on 4 Oct - 07:58
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marcin on 16 Jun - 16:54
Wassup, FG#3 still down? Dammit.
BlackMen on 12 Jun - 23:10
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Self_Revolution on 21 Apr - 13:28
Looks like people always find their way back here
H4rl3 on 5 Apr - 11:16
sup Kanu :) Theres a discord-channel where you can find FGs.

https://discord.gg/4skfGj

Cheeers, Harle
Kanu on 4 Apr - 19:16
rofl.
on nostalgy trip i checked if fg is still alive.
and somehow i remembered my login aswel
GunneR on 13 Jan - 12:24
Guys, are you still alive? Are there any servers in ET where could we play together?
Lubie_Dzem on 7 Apr - 22:26
WHAAAZZZZAAAAAAA!!!!Kaka https://discord.gg/zMgCK5 !

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New Flame Guards#1

World War II-based first-person shooter.

New Flame Guards#1

Postby Lubie_Dzem » Sun Jun 10, 2012 11:54 am

Like you noticed since few days we have new FG#1 server in ET. "Flame Guards - ET Section closed " topic isn't to good to write there about that server, so I thought we need new topic for that. If there is any question or any suggestion about that server please post it here. Her you have maps, which are on server:

TheSaint070 wrote:map oasis_eu
map v2_factory
map haunted_mansionb5
map railgun_eu
map et_mor2_night_final
map caen2_rev1
map capuzzo_b1
map fueldumpnq
map venice_ne4
map mlb_hotchkiss
map breakout
map baserace_desert
map UJE_01
map bremen_final
map warbell
map braundorf_final


This is the list for this moment but will change in the future.
Wanted to make it old vs new but not a lot of new because people have to dl it then
And there is a little soundpack on it but its 400 kb so you will not have to dl a lot.

Regards

Saint
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-|FG|-Lubie_Dzem

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Re: New Flame Guards#1

Postby -|FG|-IoNiDe » Sun Jun 10, 2012 7:32 pm

Well I try to connect...fresh install etc...could not find old ET:key

Well Im banned by admin 8)
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Re: New Flame Guards#1

Postby TheSaint070 » Sun Jun 10, 2012 7:55 pm

-|FG|-IoNiDe wrote:Well I try to connect...fresh install etc...could not find old ET:key

Well Im banned by admin 8)


Old message you PB :D
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Re: New Flame Guards#1

Postby I-2-Stupid » Mon Jun 11, 2012 9:36 am

very nice,
running smooth we had nice time yesterday....

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cheers
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Re: New Flame Guards#1

Postby Fight4Fun » Mon Jun 11, 2012 3:57 pm

Excellent, :D
lets do our best to keep this server alive =) I am quite busy on days, but trying to play here on evenings.
Cheers
Fighty

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Re: New Flame Guards#1

Postby Hadmaster » Mon Jun 11, 2012 5:13 pm

I-2-Stupid wrote:very nice,
running smooth we had nice time yesterday....

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cheers


damn and i was to late >.<
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Re: New Flame Guards#1

Postby Lubie_Dzem » Mon Jun 11, 2012 5:18 pm

Do you like current map rotation?


I have made backup map rotation, so feel free to drop your comment about it (which maps are good, which are bad), so we can make good rotation to the server. Here is my rotation:
oasis
bremen_final
graverob_b1
mlb_daybreak
caen2
sp_delivery_te
industry2
UJE00
braundorf_final
warbell
mlb_hotchkiss
et_mor2_night_final
baserace_desert
Goldrush-Ga
missile_b3
supplydepot2
frostbite
flame-guards
etsbay
dubrovnik_etc
venice_ne4
Regards,
-|FG|-Lubie_Dzem

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Re: New Flame Guards#1

Postby Timothy » Mon Jun 11, 2012 5:49 pm

oasis;baserace_desert;et_mor2_night_final;bremen_final;braundorf_final;haunted_mansionb5;transmitter
goldrush;missile_b3;caen2;supplydepot2;warbell;venice_ne4;frostbite

Mostly based on old FG #2 campaigns. Try to keep big maps out of the rotation at first, cause you won't populate a server with it. So no MLB, FG Warzone, UJE 00 and Goldrush GA for example (too many ways, too big/open or too long).

My 2 cents..

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Re: New Flame Guards#1

Postby TheSaint070 » Mon Jun 11, 2012 8:24 pm

lol if you both look at the campaign now then you will see that 70 or 80% of the maps are the same so i don't see any problems

regards
saint
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Re: New Flame Guards#1

Postby Timothy » Mon Jun 11, 2012 8:36 pm

Okay... Let me see.. The maps I meant were..

map flame-guards
map v2_factory
map Fata_Morgana
map cathedral_final
map capuzzo_b1
map flame-guards
map mlb_hotchkiss
map mml_minastirith_fp3
map baserace_desert
map UJE_01
map Goldrush-GA
map mlb_daybreak

That's half of the maps.

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Re: New Flame Guards#1

Postby TheSaint070 » Mon Jun 11, 2012 9:04 pm

I see baserace in your list to so.......
Fata morgana too big lol
Cathedral also too big?
And the funny thing is that this cycle that is running now looks like a cycle that you made in the past so look it up.

Last repley from me on post of you.


Regards

Saint
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Re: New Flame Guards#1

Postby Timothy » Tue Jun 12, 2012 8:58 am

TheSaint070 wrote:I see baserace in your list to so.......

Hm.. I thought that I had said my doubts. Sorry, wasn't that clear I guess. Never mind that one then.

TheSaint070 wrote:Fata morgana too big lol

If you want to fill up a server with zero players in the morning, yes, it's quite big. You'll probably be running towards each base the whole time, without anyone defending the main objective. But indeed, it's a medium sized map, you're true about that.

TheSaint070 wrote:Cathedral also too big?

Have you seen how many defensive routes there are, for Axis players? Besides, it has two objectives, and even two Axis spawns (when using the regular final version, at least).

TheSaint070 wrote:And the funny thing is that this cycle that is running now looks like a cycle that you made in the past so look it up.

Did I ever make a cycle, then? And was it also a cycle to a server which is running mostly empty? Or a server that is pretty new? Please point me to one campaign, I am really curious. Please, Saint, there is quite a difference in the maps you have currently running and relatively smaller maps.

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Re: New Flame Guards#1

Postby I-2-Stupid » Tue Jun 12, 2012 10:32 am

Scirocco wrote:
TheSaint070 wrote:Cathedral also too big?

Have you seen how many routes you have to defend the map? Besides, it has two objectives, and even two axis spawns (when using the regular final version, at least).


yee, use the Final version with the fixed trees didnt know how they called, u need get the obj 2 a truck much easier 2 defend for axis :D
cheers
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Re: New Flame Guards#1

Postby Timothy » Tue Jun 12, 2012 11:00 am

That's Cathedral TE.

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Re: New Flame Guards#1

Postby Lubie_Dzem » Tue Jun 12, 2012 4:47 pm

Oops, I see I did here much mess by posting those maps :D
Sorry for that.

I suggest setting: set g_adrenaline 3752, because adre giving health boost and only for medics makes this class to powerfull.
Regards,
-|FG|-Lubie_Dzem

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