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Map cycle

World War II-based first-person shooter.

Re: Map cycle

Postby gast128 » Mon Sep 23, 2013 10:44 pm

Omg a discussion here about maps, while nb connects. Just be there every Sunday at 18:00 cet and then we can have a discussion about maps?
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Re: Map cycle

Postby Aishan » Mon Sep 23, 2013 10:51 pm

We can at the same time discuss server and be on it. Don't see anything against it.

And yes, i'd implement Italy for Bunkers for sure, and maybe frostbite in for fata?
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Re: Map cycle

Postby I-2-Stupid » Tue Sep 24, 2013 4:37 pm

Aishan wrote:We can at the same time discuss server and be on it. Don't see anything against it.

And yes, i'd implement Italy for Bunkers for sure, and maybe frostbite in for fata?


both sounds cewl!
thumps up!

cheers
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Re: Map cycle

Postby Qualo » Wed Sep 25, 2013 12:08 am

TheSaint070 wrote:And we can put voting on but then taking the risk that you play the same map a lot.

Not if you
- limit the number of maps that are proposed as next map to like 3-5, and
- set the rounds a map is excluded from voting after being played to a high value

--> You always ONLY can choose between a few maps, but at least you CAN choose
(and thus avoid playing really unliked maps, maps that are too big, ...)
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Re: Map cycle

Postby TheSaint070 » Tue Oct 08, 2013 2:20 pm

Qualo wrote:
TheSaint070 wrote:And we can put voting on but then taking the risk that you play the same map a lot.

Not if you
- limit the number of maps that are proposed as next map to like 3-5, and
- set the rounds a map is excluded from voting after being played to a high value

--> You always ONLY can choose between a few maps, but at least you CAN choose
(and thus avoid playing really unliked maps, maps that are too big, ...)


Voting is on.
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