is developed by c3peg4 aka c3|Bot and is designed especially to enhance Trickjump experience.
Some of the features:
- Maplist: !listmaps (!listmaps 2, !listmaps 3,...): shows you all the maps on the server in console.
The names displayed are the proper callvote names - this way you can vote every map with /callvote map [mapname] -
even if you don't have the map downloaded yet (and thus it doesn't appear in the Esc-vote-maps menu) - Collision: Collision between player models is disabled, so several players can do the same jump without obstruction
- !goto/!iwant:
Use !goto [playername|slot#] to go to a player
use !iwant [playername|slot#] to get a player to your position
use /nogoto to prevent players from going to you
use /noiwant to prevent players from calling you
use !goback to go to your last position when someone "!iwanted" you - Spawn Points: In some maps, spawn point flags can't be chosen in limbo menu map. Or you're just to lazy to click on the flags? :
Use /getspawnpt to display all spawnpoints in console
use /setspawnpt [spawnpoint#] to set one of the spawn points for you - Jetpack: If you can't manage to succeed in a jump, you can skip it using /jetpack
It enables a flying modus, keep space pressed down to use the jetpack - Nofatigue: /nofatigue gives you infinite stamina for 1 map
Trickjump Controls
(Accessible via Esc-ettjmod-controls menu)
- Save: You can save 2 positions using save 1 and save 2
For cfg/console: /bind [key] save/save2 - Load: You can load those 2 saved positions with load 1 and load 2
For cfg/console: /bind [key] load/load2 - Speed reset: To reset your speed when you press load (prevents you from having to press load several times) set it to Yes.
For cfg/console: /cg_ettj_novelbyload 1
Trickjump Settings
(Accessible via Esc-ettjmod-settings menu)
- pmove: Fixed pmove simulates 125 FPS, recommended setting and also needed for overbounce.
cfg/console: /pmove_fixed 1 - Movement Speed: Displays your speed on right side of screen. You can choose between:
- Standard UPS (Units per second) Counter
- UPS + Maximum of UPS you reached in a jump
- HUPS = Horizontal UPS, needed vor VOB
- HUPS + Maximum of HUPS you reached in a jump
change between UPS, KPH and MPH with cg_ettj_speedUnit 0-2 - TJ-Hud: Enables a Trickjump HUD that shows you whether your mouse movement is correct or not.
The different colours mean the following:- white: your crosshair position
- green: if you're in green are you won't lose speed
- light/bright green: the small bright green line and the white line should be one above the other for ideal strafing
- orange: shows the jump direction
- turquoise: shows the strafing
cfg/console: cg_ettj_drawHud 1 - User-keys: With this option you can toggle displaying the keys that you or someone else (if you are spectator) presses
Useful to learn how and when to press which keys :p- 1: Displays arrows around crosshair
- 2: Displays WASD around crosshair
- 3: Displays the keys at right side of screen
- Nofatigue: Enables nofatigue forever (no need to retype it in console after each map change)
cfg/console: cg_ettj_nofatigue 1 - Knockback: Toggles different knockback settings:
- 0: Knockback completely enabled
- 1: Knockback only enabled for nades and arty (needed in nade/arty jumps)
- 2: Knockback completely disabled
- Drawgun: Choose between showing the weapon or not or showing a transparent weapon model (different colours available)
cfg/console: cg_drawgun 0-5 - Ghost mode: Enabling the ghost mode makes player models transparent, Ghost Alpha sets the transparency level
cfg/console: cg_ettj_Ghosts 1, cg_ettj_GhostsAlpha 0.00-1.00
Other features:
Killing disabled, Country flags, adjusted falling damage, instantspawn, Tj-Compass, shrubmod, unlimited ammo, /players shows TJ related values, TJ adapted HUD, disabled map ending, Quake 3 Challenge Pro Mode physics, TJbot, drop weapon & weapon pickup,...